It's the only thing I actually edit in the config file (I'm still experimenting with this as just reducing their defence back to LW 1.0 levels will probably make them too easy?). The biggest change I noticed that I actually didn't like at all, is that they've made Chryssalids ridiculously difficult to hit for some reason, which effectively forces one to use explosives against them.
While this makes little sense narratively, this happens on the smaller maps and allows those maps to contain fewer total units while still being challenging, so it's probably an improvement. Note that there are other changes related to squad sizes - they've arbitrarily limited the number of troops for certain missions now. Luckily they did away with the previous "green fog", which messed up your soldier's will and aim as the battle dragged on (this was possibly even more stupid than the health reduction thing). There's a second, really retarded bit they added on to this too: after a certain number of turns, your soldiers will actually start taking injuries (!!) - it's a truly baffling, idiotic idea that makes no sense, but thankfully it can be turned off separately (while keeping the new fatigue increase on, or not, as you prefer). Red Fog should be on by default (but pretty sure you can still turn it off - I could be wrong about this though since I always left it on).īTW the old "green fog" has also changed, it's called something else now, is also on by default, and works differently: by default your soldiers have more "fatigue" the more turns a mission goes for (except for base defence and EXALT missions). There are definitely changes to SW options - you should notice them when starting a new game, and is one way to check stuff's working as it should. Both are of course huge improvements to LW 1.0. There are two things they changed which are really noticeable: pods now activate whenever they're in sight range of another pod that is already active (which can lead to pretty much the whole map activating in some cases) and squadron unleashed has been added, which allows sending up to three interceptors to shoot down UFOs. If you select "classic" mode or below, it'll be easier than the equivalent for LW 1.0 though, and you do start with a couple of shivs at your base (can't recall if the very first mission has one though). You won't get "unbeatable" units for the first (or indeed any) mission with LW 1.0 (with or without rebalance). My question is how can you tell when this rebalance mod is installed and working properly? Thanks in advance to those who help me.
Also on the first mission I seem to get a shiv and some really unbeatable units. Does it change the second wave options? For example red fog disappears. Tarjan95: I just wanted to verify a few things about the rebalance mod.